But for now, this U10 release will give you a really solid idea of the direction we are going, as well as a peek at what B&S looks like at a higher development scope.Ĭurrently we have approximately 50 rooms in the generation pool - by full release we are aiming to at least double that. The long term goal which will follow in subsequent updates is to have a loot system, skill trees, and an objective to Dungeon delving. It should be noted that U10 Dungeons is still a sandbox experience, in the sense that you can take with you any weapons you spawn from the Home, and currently the only objective of Dungeons is to get to the end. This release is the first step on that road. This was a gargantuan undertaking, but the goal of Dungeons was to add a sense of structure and objective to Blade & Sorcery for players who craved something a little more than a pure sandbox experience. The big one semi-procedurally generated Dungeons with pre-spawned, patrolling enemies. If you have any issues at all, especially with loading, it is almost certainly this cause. This is a good idea even if you had no mods, as sometimes Steam can do strange things on updating. You can do this by deleting the folder located at Documents\My Games\BladeAndSorcery\Saves.
Please be patient in giving modders the time they need to update their mods they are well aware they need to update their mods but just need time.Īfter deleting your mods it is wholly recommended you delete your U9 save file to make sure your game is nice and fresh for U10, which is a major update. Delete all your mods from StreamingAssets/Mods and/or Vortex or your game won't work. Remember to remove all your mods! Like every major update, U9 mods will not work in U10 and will need an updating.
If the download doesn't appear, try restart the Steam / Oculus client. We really hope you enjoy it, as it is the first step to Blade & Sorcery becoming 'more' than a sandbox. Update 10 will include the first procedurally generated dungeon environment, called Greenland, which the studio says is dynamically pieced together from hand-made rooms so that no two runs will be the same.Our biggest update ever is now available! This was a huge undertaking for us as the effort was borderline making a new game.
While the developer says the game’s original sandbox mode is here to stay, Dungeons will give players a new way to play the game. Original Article (June 8th, 2021): Blade & Sorcery developer WarpFrog today teased the game’s next major patch, Update 10, which will include the beginnings of a new linear game mode called Dungeons. The original article, which overviews what’s known about the new Dungeon mode thus far, continues below. The trailer shows a range of varied rooms that will be connected into procedurally generated dungeon routes, including some platforming that will see players swinging between hanging lanterns.Īt some point players are expected to be able to earn experience or currency from their dungeon runs which can be used to purchase new weapons and abilities, but it isn’t clear yet if that system will be included in the U10 update or added later. Update (October 23rd, 2021): In a surprise trailer dropped this week, developer WarpFrog revealed that the U10 ‘Dungeons’ update for Blade & Sorcery is set to launch tomorrow, October 24th! Now a new trailer reveals that the update is just around the corner, with a release date set for October 24th.
Back in June, we got our first peek at the next major development which is slated to expand beyond the game’s sandbox roots and introduce a more linear experience with procedurally generated dungeons for players to plunder. Fan favorite Physics-based VR melee fighter Blade & Sorcery is still going strong nearly two and a half years after its initial early access release.